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Resident evil 3 remake jill mod
Resident evil 3 remake jill mod








resident evil 3 remake jill mod
  1. #Resident evil 3 remake jill mod how to#
  2. #Resident evil 3 remake jill mod mod#
  3. #Resident evil 3 remake jill mod skin#
  4. #Resident evil 3 remake jill mod full#

​ All the models were ported to REsistance by replacing the original costume models in 3DS Max 2014, using the skin utilities tools to transfer the bone weights from the RE2R rigs to the REsistance character rigs, except for the models where the original REsistance cosmetics were used. Katherine finally got palette swaps of her default costume as a new alternate costume, and lastly I gave her alternate cosmetics using the "hats" from Resident Evil 2 Remake's "Ghost Survivors" bonus mode. After the positive reaction to Elliot I decided to use a similar uniform for Marvin but with the standard RPD head, and I adjusted one of the original cosmetics from REsistance to fit Marvin.

resident evil 3 remake jill mod

This however left me with a few loose ends for Marvin, HUNK, and (a lot of loose ends for) Katherine. After discussing some options with my friend and fellow modder ZombieAli I settled on the RPD helicopter pilot (clothes) for Marvin, adding Elliot Edward as an alternate costume for HUNK, taking Claire's remaining "military" costume for Katherine, and using my custom created Assignment Ada costume for Ada. This resulted in the Volumes 5 & 6 which were released pretty close together to replace as many of the unmodded costumes and fix up costumes that were very visibly broken.įor volume 5 I was struggling to come up with which costumes I'd use though, Claire and Leon still had official costumes left to use, but for Ada, HUNK, Marvin, and Katherine it was a bit harder to decide what to do.

#Resident evil 3 remake jill mod full#

Just like Assignment Ada these two mods are not publicly available yet.Īfter making volume 4 and doing some mods for the beta of Resident Evil: REverse I felt inspired to continue working on this project to try and create costumes to complete the full set. I adjusted the skinning where necessary by manually fixing the weights.Īll model editing and skinning/Skin Utilities was done in 3Ds Max 2014. After the model was adjusted I skinned it to Ada's model (after transferring it to Jill's rig with Skin Utilities). I then transferred the model to this modified Jill rig using the skin utilities tools.įor the classic costume I had to adjust the model to fit RE2R Ada's physique and adjust it into the correct bind pose. For this the bones from Nemesis' coat were used. The trench coat replaces Jill's default costume, and the red dress replaces the classic costume.įor the coat I needed to add extra bones to enable physics on the coat. I decided to go with her trench coat from the RE2Remake and the RE4 version of her red dress.

resident evil 3 remake jill mod

#Resident evil 3 remake jill mod mod#

Although for the face I adjusted the size and position of certain bones to align Ada's face better with Jill's to make the animations look better.Īs a bonus for this mod I decided to give Ada two other costumes to go along with this one to make a full Ada pack in RE3R. The same process was used for her hair and face. For this I used 3DS Max 2014 using the skin utilities tools. ​I didn't have to adjust the body model much compared to the RE2R version of the mod, so I only had to transfer it from Ada's RE2R character rig to Jill's in RE3R. I also reworked the hair to have better looking hair physics than when I did the bunny Ada mod. I think the overall port from RE2R to RE3R worked very well, but I had to redo her face a few times to make the facial animations look better. costume in the RE3 Remake I get to play through most of the game using it. The REimagined Assignment Ada costume has definitely become my favourite mod I've ever done, which is why I've ported it to various games already.

#Resident evil 3 remake jill mod how to#

Special thanks to AlphaZomega for providing some feedback on how to fix some of the issues I had with certain bones on the skeleton not being used correctly. ​Special thanks to my friend and fellow modder ZombieAli for providing me with the DBD models and textures. for the Mirror model I had to do a little trick to mirror the mesh to make sure the print on the sweater was mirrored correctly.Īll model editing and skinning was done in 3Ds Max 2014. for this I imported those models and used skin utilities to transfer the model to those skeletons. When it was all done I had to copy it over to Jill's infected and mirror variants. After that I skinned the model to Jill's rig. I also had to adjust the DBD model to the RE3R character bind pose. I had to adjust the model slightly as Jill's proportions in RE3R and DBD do not match. But I'm happy with how the mod turned out, and it should work correctly in all third person scenes in the game. Jill uses multiple different character models and texture variants throughout the game that all need to be replaced to make it work correctly.

resident evil 3 remake jill mod

This one was a lot more work than Leon's sweater. After I did Leon's ugly sweater in RE2R I decided to also port Jill's sweater from Dead By Daylight to RE3R.










Resident evil 3 remake jill mod